Delta

  • Jenova, Mist, Ward 20 Topmast Room 38, Wing 1

  • Difficulty Rating: 3.2

This tomb will make you come into terms with the enemy you have struggled with in your jumping journey: gravity. Up until now, climbing was the norm. However, this time you will have to find your way through descent. Raid the tomb with your wall jumping skills and navigate your way to the goal!

Infra

  • Jenova, Goblet, Ward 24 Sultana’s Breath 62

  • Difficulty Rating: 3.6

  • Extra: No sprint

This Tower will test all the skills you have learned until now. It is also an introductory for the difficulty ranges of the puzzles you will face next. Climbing this tower will be no easy feat. But if you have come this far then perhaps…

Dysleitourgia

  • Jenova, Shirogane, Ward 10 Plot 60, Room 5

  • Difficulty Rating: 3.8

This mechanical area is made to make people suffer. Each jump heavily relies on precision, and some very technical. This puzzle can definitely be beaten, if you can solve the “mechanics”.

Supra

  • Jenova, Lavender Beds, Ward 24 Lilly Hills 34

  • Difficulty Rating: 4.1

The Tower that surpasses the “Infra”. This tower will use any means to prevent you from reaching the top. A tower to test your utmost jumping skills. Are you ready to take on such challenge?

Dementia

  • Jenova, Shirogane, Ward 10 Plot 60, Room 6

  • Difficulty Rating: 4.7

  • Maze

A place of nightmares. Every platform disoriented and asymmetrical. This puzzle is not for the weak. Every skill and knowledge you have gathered up to this point will be needed here. Path solving, precise jumps, and to make things worse, your endurance will also be tested. Try not going crazy attempting this puzzle…